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  • George Marsh, percussion; W. A. Mathiau, piano.

    About Game/No Game: "When George and I play together we tend to hear compositionally, that is, we try to weave coherent stories told through musical ideas. Surface texture, which is like the atmosphere of a story, does arise, of course, but strictly musical ideas drive the narrative from the inside. This means remembering (as best we can) what we've been playing. Consequently the pieces are short, typically three or four minutes. In the table of contents on the next panel, we've numbered the pieces, but left them untitled because no matter how hard we try to find names for them, for us they remain simply pieces that sound the way they sound." - W. A. Mathieu.